This is a collection of some technical studies with characters, modeling, sculpting, and animating. More details are provided following the video.
The fall of Bacchus was a fun exploration of how Roman deities are portrayed versus what they represent. Bacchus, the god of wine, was sculpted in Zbrush, animated with Maya, and render with Renderman.
Naqshi is a character design inspired by Vulgrim in the Darksiders game. Since Vulgrim was primarily a skeletal figure, I wanted to reimagine his essence by taking one of his monologues and facially animating a personality fit for him. Naqshi is conniving, manipulative, clever, and self-serving.