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Animation Studies

Overview

This is a collection of some technical studies with characters, modeling, sculpting, and animating. More details are provided following the video. 


 

Bacchus

The fall of Bacchus was a fun exploration of how Roman deities are portrayed versus what they represent. Bacchus, the god of wine, was sculpted in Zbrush, animated with Maya, and render with Renderman.

 

Naqshi

Naqshi is a character design inspired by Vulgrim in the Darksiders game. Since Vulgrim was primarily a skeletal figure, I wanted to reimagine his essence by taking one of his monologues and facially animating a personality fit for him. Naqshi is conniving, manipulative, clever, and self-serving.

 

Additional Models