Student Work Examples
Student work from Computer Animation 1
Students in this course begin learning animation production pipeline with Autodesk Maya. This is students’ very first experience with animation pipeline software and concepts.
Gracie Denbow
Tyler Bramley
Morgan Toronyi
Stuti Shah
Student Work from Design Foundations
The following is work from 4 different courses in design students’ first year. Course work focuses on perspective drawing, dynamic visualization, and storytelling.
Analog Board Game Design
Students collaborate to design and build a physical game
Spookeasy card game by Gray McKay, Cindy Kao, Jodi Zatezalo, Whitney Baxter.
in Spookeasy, players compete to build the best speakeasy bar for ghosts and ghouls earning points based on clientele and unlocked rooms
Patobara, by Alyson Lam, Raven Liu, Christian Baker, Ivan Kostovski, Mitchell James
Patobara features Chinese Checkers mechanics with focus on color. This game was specifically designed for colorblind accessibility featuring contrasting shape aligned with color variety
Personal Studio Space Design
Students use linear perspective to render a studio space that meets their needs and personality
Character Design
Students design characters within a cyberpunk world they collaboratively create. Visuals include a character and they space they live/work in.
Storyboarding
Student interpret and visualize a Shel Silverstein poem using storyboarding and color as the narrative device.
Mahsup
Students explore inventive spirit with portmanteau: creating a new word by mashing together 2 existing words. The new word is visually defined by applying isometric perspective to the lettering.
Dynamic Page
Student explore changes of state between something to another using interactive paper mechanics and analysis of movement